Ripple

The Adjective Noun completed Ripple during June of 2015, a “Poetic Experience” game.

My responsibilities on the project were as such:

  • Tech Director and Build Master

  • Maintaining and extending our build system.

  • Creating and maintaining the “core” systems that allow our other programmers to develop derivative systems.

  • Maintaining our Component system.

  • Binding our engine to Zilch, a scripting language we use for some game play code.

  • Creating gameplay components when needed.

Tools and Languages used in these tasks:

  • C++

  • CMake Script

  • Python

  • Zilch